A fancy-pants, new beta release of BLABA is now available from the downloads page!
What is BLABA?
BLABA is a completely visual way to create a video game. No programming. Think of it like a drawing program… only you create a video game instead of a painting.
Why is it called BLABA?
BLABA stands for “Bryan Lunduke’s Awesome Blocks of Awesome”. It is named that because I was having a hard time coming up with a good name… and now it stuck. Plus “BLABA” is fun to say.
What’s new in Beta 4?
You can now export your game to Linux, MacOS X and Windows!
All you need to do is click on the “Export” button, select a folder… and WHAMO. You’ve got complete self contained folders of your game, ready to run, on all three platforms. Nice right? If you’ve been itching to share your games with others, now you can!
Cool! So, what’s next?
More export options (lots more… take a look at Illumination Software Creator to get an idea of the crazy number of target platforms we tend to support) and more features (global data storage, text and dialogs, etc.).
Anything else I should know?
There is an issue in Beta 4 where, on some Windows machines, key presses are not registering properly in Exported games. We’ll have this worked out by Beta 5.
BLABA is now completely, 100% free to use. Though donations are encouraged in order to fund development.
You can also license the complete BLABA source code under a variety of licenses — allowing you release modified versions to others.
If you have any questions at all, jump on over to the forum and ask away! (And don’t forget to check out the example projects that are in the download.)