When I get back to my desk on Monday, one of the tasks before me is to release the source for my games… Which brings up a question :
What license makes the most sense for art assets (sprites and various graphics) to be released under — when the game source code is GPL licensed?
I have some thoughts on the matter but I would love to hear what all of you think.
Just use the GPL? A variation on Creative Commons? Something else? All feedback welcomed!
Two totally unrelated notes:
1) Looks like I’ll be writing for Network World, on a regular basis, starting in July. All about Open Source. We’ll be calling it “The Linux Tycoon” or something else goofy like that.
2) Monthly recurring donations are down a tad. Which kinda makes sense to me [not a lot of excitement or visible activity over the last week or so]. Some new contributors signed on, while a few others dropped off. Dipped just below where it should be [I'll fix the progress bars when I get home so everyone can follow along a bit better]. I wouldn’t object to a little help in spreading the word.