Apple has a gajillion dollars. Devs still have to pay $100 to use their platform.

Going to make this brief and without comment from me (as it really doesn’t need any comments).

Apple stock has hit $600 per share.

Apple has so much cash they actually held a press conference today just to talk about how much cash they have.

Apple charges developers $100 for the privilege of giving Apple a 30% cut of all of their software sales.

Apple takes the livelihood of developers away for extended periods of time (even when they pay the $100) and will then dodge phone calls about it.

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  • Dan

    How charming of them.

  • Anton

    I’m not arguing for it but I think its a way for them to have some sort of “quality control”. They probably don’t want to spend their time accepting app submissions for “crap apps”, so if they require people to pay up $100 you can be (a bit more) sure that the people will make something worth wile. I mean, if people are willing to pay up $100, they probably has thought their piece of software through and think it’s worth their money. Again, I’m not arguing that it is right or that it works, I simply imagine that’s how Apple want it to work. (They also like money for sure.)

  • Steven

    In the immortal words of the Joker and many before him, “if you’re good at something, never do it for free”. Apple milks this. Even their conferences are over priced if you compare it to other tech conferences. But clearly they’re good at milking money.

  • Sean

    Even more than quality control, it’s a barrier to entry without which Apple would likely be flooded with more apps than it could process — and their responsiveness to problems would be even more dismal than it already is.

    Also, you get more for your $99 than just the privilege of approaching Apple’s gates. Most importantly, you get access to prerelease software so you can be prepared for OS updates and not leave your users stranded while you scramble toward a patch. For anyone who makes their living selling Mac apps, even without the app store, it’s a no-brainer. And for hobbyists, there’s always the free developer account.

    Has Apple had some atrocious faux pas with developers? Absolutely. But that’s a separate issue. When considering the $99 fee, I think it’s important to remember how recently developers had to pay a more exorbitant amount for an IDE like CodeWarrior, just for the privilege of *compiling* a Mac app. Apple has built one of the most sophisticated sets of developer tools out there, and given it away it for free. Yes, they profit from it too, and sure, you have to pay your toll to use their distribution channels or get prerelease software, but as a developer, I have to say we’re coming out ahead on the whole.

  • Jony Grove

    Apple doesn’t take your $100 because they need the money, yes.

    Money is a tool to them. If you pay $100 a year, you won’t let your old useless app linger on the App Store for years.

    If you pay $100, they have verified your identity via your credit card.

    If you want to critique them because they removed the app of a developer, please do so, it’s indeed very bad.

    But don’t say you critique them because they have a lot of money. This implies it’s ok to ef up when you don’t have money, and this is not how we should think about performance.

  • Kris Lyttle

    Things Apple Stole – People’s Hard-Earned Money, Part 2? Or Part 3?….I lost count.

  • Hitfan

    I really like my iPad and iPod touch. But my feeling is that apple has reached a certain point of over saturation and they’re in a bubble.

    All this rhetoric of their invincibility is akin to what Microsoft was like 10 years ago.

    Time will tell.

  • http://leifandersen.net Leif Andersen

    @Jony Grove: They could do all of that stuff with only charging $10/year, even $1/year (although at that point it gets a bit silly).